Due to the disadvantages described below, I would recommend following the accepted answer: Use npm install -save-dev packagename then execute scripts with: $ npm run lint $ npm run build $ npm test My original but not recommended answer follows. Instead of using a global install, you could add the package to your devDependencies ( -save-dev) and then run the binary from anywhere inside your project: '$(npm bin)/'. In your case: '$(npm bin)'/node.io -help provided an npm-exec alias as a shortcut. Uses a shellscript called env.sh.
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But I prefer to use $(npm bin) directly, to avoid any extra file or setup. Although it makes each call a little larger, it should just work, preventing:. potential dependency conflicts with global packages (@nalply). the need for sudo.
the need to set up an npm prefix (although I recommend using one anyway) Disadvantages:. $(npm bin) won't work on Windows. Tools deeper in your dev tree will not appear in the npm bin folder. (Install or to find them.) It seems a better solution is to place common tasks (such as building and minifying) in the of your package.json, as Jason demonstrates above. You could use a separate file, like npmglobals.txt, instead of package.json.
This file would contain each module on a new line like this, [email protected] [email protected] [email protected] [email protected] [email protected] Then in the command line run.
Using Plugman to Manage Plugins From version 3.0 onward, Cordova implements all device APIs as plugins, and leaves them disabled by default. It also supports two different ways to add and remove plugins, depending on your choice of workflow discussed in the:. If you use a cross-platform workflow, you use the cordova CLI utility to add plugins, as described in. The CLI modifies plugins for all specified platforms at once. If you use a platform-centered workflow, you use a lower-level command-line interface, separately for each targeted platform.
This section details the Plugman utility. For more information on consuming Plugman as a node module or modifying the source code, see. Installing Plugman To install plugman, you must have installed on your machine. Then you can run the following command from anywhere in your environment to install plugman globally, so that it is available from any directory.
$ npm install -g plugman You must have also have git on your PATH to be able to install plugins directly from remote git URLs. TIP: If you find that after installing plugman with npm you are still unable to run any plugman commands, make sure that you have added the /npm/ directory into your PATH. NOTE: You can skip this step if you don't want to pollute your global npm namespace by installing Plugman globally. If this is the case, then when you create a Cordova project with the shell tools, there will be a nodemodules directory inside your project which contains Plugman. Since you did not install globally, you need to invoke node for each Plugman command, for example node./nodemodules/plugman/main.js -version.
The rest of this guide assumes you have installed Plugman globally, meaning you can invoke it with just plugman. Create a Cordova Project Before you can use Plugman, you must create a Cordova project. You can do this with either the Command-line Interface or with the lower level shell scripts. Instructions for using the shell scripts to create your project are located in the various 'Command-line Tools' guides listed on the page. Adding a Plugin Once you have installed Plugman and have created a Cordova project, you can start adding plugins to the platform with. $ plugman -platform -project -plugin -pluginsdir -www -variable = -variable =.
Using minimum parameters, this command installs a plugin into a cordova project. You must specify a platform and cordova project location for that platform. You also must specify a plugin, with the different -plugin parameter forms being:. name: The directory name where the plugin contents exist. This must be an existing directory under the -pluginsdir path (see below for more info) or a plugin in the Cordova registry. url: A URL starting with or git://, pointing to a valid git repository that is clonable and contains a plugin.xml file.
The contents of this repository would be copied into the -pluginsdir. path: A path to a directory containing a valid plugin which includes a plugin.xml file. This path's contents will be copied into the -pluginsdir. Other parameters:.pluginsdir defaults to /cordova/plugins, but can be any directory containing a subdirectory for each fetched plugin.www defaults to the project's www folder location, but can be any directory that is to be used as cordova project application web assets.variable allows to specify certain variables at install time, necessary for certain plugins requiring API keys or other custom, user-defined parameters.
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Please see the for more information. Remove a Plugin To uninstall a plugin, you simply pass the -uninstall flag and provide the plugin ID. Plugman info This will contact the plugin registry and fetch information such as the plugin's version number. Installing Core Plugins The examples below show how to add plugins as needed so that any Cordova APIs you use in your project still work after you upgrade to version 3.0.
For each command, you need to select the target platform, and reference the platform's project directory.